Walkover Windows 7 Update
2010-10-19 21:01 UTC
I finally enhanced the compatibility of Walkover with Windows 7. While it basically worked all the time already, there were some confusing flickering and window focus issues before when DWM/Aero is on in Windows 7 (and probably Windows Vista as well). Besides that, I switched from DirectMusic to Audiere for background music playback. DirectMusic is horribly outdated and I didn't figure out how to make it compile on a current version of VC, so I just ditched it :)
The chat message edit box still doesn't appear in Windows 7 – but it works, so you can press enter, type your chat message blindly, then press enter again and it'll appear. Please report any issues you may experience. Have fun!
Walkover completed moving servers
2007-07-11 11:43 UTC
Moving complete. :) Finally. Several URLs changed, for example the URL where Walkover looks for running games, broadcasts games hosted locally, updates itself etc. Therefore, you have to download Walkover again. Afterwards, its update functionality will work again. I also linked it against the newest DirectX files. Back to work soldier! :D
ATTENTION: Walkover moves servers
2007-07-06 12:15 UTC
During the next few days, Walkover will be moved to new servers. Theoretically, you shouldn't notice any change at all, but in practice, if something happens, the page and/or the game might not work for some time. So if something doesn't work over the next few days, be assured that it'll work again :)
Time for a new forum! - again ...
2006-12-17 19:15 UTC
We ran into some difficulties with the new server for the new board. That's the reason why there was no board at all for the last couple of weeks. However, now it's back online and we plan to keep it that way! (The style change is still on our todo list.) Happy posting again!
Time for a new forum!
2006-11-05 10:15 UTC
As you might have noticed, we had some issues with forum spamming lately. That, and because the old Invision board wasn't updated anymore due to license changes, we decided to move on and search for another forum solution – which we believe to have found in SMF. The content of the old board got converted into the new. Please notify us if we dropped something important accidentally. The only thing left to do is to adapt the theme to Walkover style. We'll do that over the next days. Happy posting!
Slightly new versions
2006-08-08 20:33 UTC
Over the last couple of days, I released two new versions. The first is probably not important for most of you: I bought some 20" TFTs with a resolution of 1600x1200 and Walkover didn't render nicely on that resolution, so there was definitely a need to modify the code! The other change might be of more interest to everybody: I modified the code to wind up much faster in case it gets behind the actual game time. So basically, the problem with really large lags that occurred rarely should resolve much better now. I also took some time to add the missing keyboard shortcuts to the manual. :)
Playtime-Matrix revived
2006-06-15 00:18 UTC
I revived the Playtime-Matrix. It shows the amount of Walkover gaming activity per hour of a day of a week. So if you want to play together with many other players, take a look at the Playtime-Matrix and you'll know when you should be online. ;)
Top 200
2006-05-18 01:40 UTC
DerDimö just told me that the vote button doesn't work anymore. Top200 says their harddrive crashed and all accounts had to be recreated. I don't know when this happened but it works again now.
#walkover.org @quakenet
2006-03-18 08:54 UTC
Digi registered the IRC channel #walkover.org @quakenet. It allows to coordinate games and finding others to play with more easily.
A few smaller changes
2005-12-31 00:00 UTC
I changed a bit of the game initialization. With 1.0.3 I changed the enemy limit behavior – now you can specify the maximum enemy limit in server.cfg. The official servers will stay at 1000. I also added a precompiled version of the dedicated server to the download. As you may have noticed, a new map was added in 1.0.2. Thanks to ProFighter for this addition.
Updater Update
2005-10-22 02:00 UTC
I updated the updater. It should work faster for those who had problems with it now. There was also a bug with the self updating feature: it just didn't work. So if you have trouble with the updater download Walkover setup from the downloads section again. There, the new updater is included. It should self update correctly now. You can differentiate between the new and the old updater by the version number in the title bar. The new updater has v0.1.3, while the old one doesn't display a version number at all.
Walkover 1.0.0
2005-10-17 14:00 UTC
After two years of development we finally reached it: I'm glad to present Walkover 1.0.0! Comparing 1.0.0 to 0.9.9c, only minor changes related to gameplay occurred. But there is one new cool feature: We now have a soundtrack! Make sure to click yes, when asked for the additional download. It's comparatively large with 100 MB, but it'll definitely enhance your gaming experience. Heading forward to 2.0.0! Marc
0.9.9 released
2005-09-23 20:00 UTC
As I announced a few hours ago, I release a new version. The changes are mainly related to balance. The enemy multiplicator doesn't only multiply the initial amount of enemies on the field, it also multiplies the nests' birthrates. I made the shockwave less powerful but executed more often. The good old lasers were enhanced – they create damage twice as much as before. And, perhaps the most important change, you get a 10% score loss penalty for dying. So, to cut it short, you can't reach high levels if you die often. Cya while fighting!
Order the Uniform!
2005-08-30 00:44 UTC
You can now order the official Walkover Uniform from Spreadshirt. Show your colors, soldier!
Maintenance Update
2005-08-22 21:30 UTC
g00mba released his Walkover WW2 mod. All new graphics and sounds in WW2 style! Be sure to check it out. You can find the current download links on the community board. Along with g00mba's mod, there is a new version of Walkover with several improvements to mouse input, Teamspeak 2 integration options, and a completely recoded timing and message handling system.
15 new Maps!
2005-06-22 16:20 UTC
The new version doesn't change the previous binary. Nonetheless this version is a great advance because it features 15 new/redesigned maps from Blue Shark: CTF_Future1, DM_Future001, DM_Future2, DM_Industry, DM_Industry2, DM_Industry3, DM_Industry4, DM_Industry5, N_Future1, N_Future3, N_Industry, N_Industry2, N_Industry3, N_Industry4, N_Industry5.
Let's go international!
2005-06-12 01:00 UTC
We finally took the step and went international! Some hours were spent translating and by the way updating most of the texts linked on the page. Ben designed a new logo and plugged it into the page head. There is a nicely animated banner available in the download section as well. All this was done to get a larger community so we can find players whenever we want to play. Let's show those other games what real multiplayer online games are like! :)